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Cyphon68
  • http://forums.theultimateracingnetwork.com/viewforum.php?f=140

    For you in particular, your teammates have already registered your team, you just need to officially request your TURN number

  • Come November, we will open up applications for the 2016 season

  • Australian monsters set to dominate the fall of 2015 on Forza 6.

    The juggernautsĀ of Australian racing, the V8 Supercars, are making their way to Sundays with TURN. Utilizing all five 2015 V8 Supercar […]

  • 12 drivers per entry? WOOOOOOOOOOOOOOOOO

  • 5 Stewards take the reigns for 2015

    With TURN Masters series going live today, establishing the stewarding team for 2015 is a critical component towards its success. We have carefully evaluated each of […]

  • Cyphon68 and Profile picture of XessIVXessIV are now friends 8 years, 10 months ago

  • @Moo Wallace – Thanks for your insight. So you would prefer option 3, numbers chosen for each series? As for Paul Di Resta, even if we use option 3, there’s no guarantee that your preferred number will be available, just like DTM…but its highly unlikely that we’d see many 3 digit driver numbers in a series

  • @Dominic Mako – while this is true for the TURN Official events, we cannot predict where the community series will take TURN. We have to assume the Forza Motorsport 6, Gran Turismo 7 may represent valid options where numbers are more relevant than they are in Project CARS. While I agree with your sentiment on series specific numbers, I’d hate for…[Read more]

  • My personal opinion is that option 3 makes the most sense, but it devalues “owning” a specific number across multiple series. Once we choose 1 or 2, option 3 is a pipe dream…you can’t give someone relatively exclusive use of numbers, then expect that to be given up to go with a system that makes more sense for a growing site.

  • ThumbnailHelp us choose how to assign race numbers

    !–more–

    A driver’s race number can be a very important part of the driver’s identity. In NASCAR, the numbers are more prevalent than the drivers’ very names. […]

    • My personal opinion is that option 3 makes the most sense, but it devalues “owning” a specific number across multiple series. Once we choose 1 or 2, option 3 is a pipe dream…you can’t give someone relatively exclusive use of numbers, then expect that to be given up to go with a system that makes more sense for a growing site.

    • I would say platform specific with 1, 2 & 3 for each series each platform

    • I would go with method 1, mainly because its easier all round. However I would if possible setup an alert system so that unused numbers flag up after 90 days inactivity and then can be reallocated to other players. Reserve all lower numbers (1-9) for staff.

    • I would say Method 1 or 2 would work best in my opinion, #2 would be my choice because of like you said, it wouldn’t affect anything if we had a #25 for XBOX and a #25 for PS4, just make it a rule that, if they decide to race on another platform, their number would not come over with them, so lets say I was #25 on Xbox One, I would not have that number on PS4.

      But either way 1 or 2 would be my opinions

    • It’s going to be a hard choice on this. While Method 1 is easier, it’ll be ok until the site eclipses 1,000 active members.

      3 might be best after that happens.

    • Since most of the racing on TURN will be through Project CARS in the foreseeable future, and you can’t personalize a number on the car, it would seem the easiest way to ensure the driver number matches the car number is to assign by series. Many of them have about 20 liveries at most, so you’re a bit limited there still, but if there is a situation for duplication you can do what dirt track drivers have done and add a letter. #21a would be the first person to select that car, #21b would be the second one, and so forth. If you have subsequent seasons, the driver with the number in the previous run would get first dibs again, so he could stay #21a again. Of course, you can do all of this through the initial registration of each series/season.

    • @Dominic Mako – while this is true for the TURN Official events, we cannot predict where the community series will take TURN. We have to assume the Forza Motorsport 6, Gran Turismo 7 may represent valid options where numbers are more relevant than they are in Project CARS. While I agree with your sentiment on series specific numbers, I’d hate for us to choose a method based on what is only directly in front of us….but I still think option 3 is best for both situations. šŸ˜€

    • Method 2 for me would be the best I think.

    • Option 2 would be best in my eyes, has there been word from project car about being albe to add custom race numbers?

    • For me option 2 makes a lot of sense. Ownership of a preferred number is another way to recognize drivers.

    • Option 2 is the best option right now. Also any word on custom paint editor for project cars?

    • Driver’s numbers, to myself, i have always had alot of pride in the number i carry as they have alot of meaning behind them. But i also have been on the receiving end of a number i wanted being selected, by a member that had disappeared a month later into the wilderness. I personally feel that keeping the drivers number as an open book would solve all issues in one. As part of your sign up for a series, providing your sign up is in full, i.e no TBC crap, you choose the number you would be running for the season. If theres a second wanting to use that number, then the addition of a letter would be fine. This way, theres no cross platform issues, no begging for a number assigned to someone that never runs, no need for a member of staff to be keeping a thread up to date and watching as time period draws to an end.

      While Project CARS is your weapon of choice, driver numbers wont matter anyway on console, on Forza Motorsports 5 & 6, a driver can then run with a shop bought paint for example in a series. Which means those that dont paint can make an effort in looking good for the media, which from a sites point of view is always good for promotion. Downsides, yes you may end up with a few of the same number in a series, but you are going to end up with a bunch of series with the same paints on Project CARS anyway, especially the spec stuff.

      Foot note on Paul Di Resta, the DTM allowed the drivers to chosse their own numbers for the entire season, which did cause some grieve to them as other drivers less ranked had already picked their number of choice. Even in the real world, arguments happen when the phrase driver numbers are used.

    • @Moo Wallace – Thanks for your insight. So you would prefer option 3, numbers chosen for each series? As for Paul Di Resta, even if we use option 3, there’s no guarantee that your preferred number will be available, just like DTM…but its highly unlikely that we’d see many 3 digit driver numbers in a series

    • I prefer option 4.

      Have the teams themselves owning the numbers. If they field a team, the drivers use the numbers that the team owns. If privateers race, they get a number not assigned to a team. That is how race teams have numbers assigned to cars. If a team wants to field a car and they don’t have the required number, they get a number that isn’t normally used, a three digit number that is similar to their normal two digit number.

      If that doesn’t work, I vote for option 1.

    • It’s option 2 for me.

    • I like options 2 and 3, but i think option 3 would be the best.

    • Option 2. This gives you 999 3 digit numbers per platform. I would love to imagine that TURN could attract more members than that but honestly…..

    • Option 2 if we get a livery editor. Option 3 if not.

    • I don’t think you could even find 100 different numbers in PCars, GT3 has a good selection of cars but I don’t think there are even 50 different number/design combinations. With PCars, having a race number is more for your profile on site, as the game just isn’t co-operative for what we do. That said it is important to think about the future, and look beyond PCars. Forza 6 is on the horizon, and potentially so is the recently announced Assetto Corsa (although as yet, we have no idea on how numbers will work on that game), but with Forza we know we can have our number, no matter what it is, placed on the car.

      For me, I’m used to option 1, and whilst I think about it more and more, I feel option 2 would be the next logical step, with future games and the intended growth of the site in mind. Whilst I may not get a number that means anything to me, just like on other sites I have raced on, I do over time form an attachment to that number. I see race numbers as an important part of my profile, just as much as my gamertag.

    • Neither Option 1 or 2 makes any sense as the Console Versions have no way to Create our own Liveries yet, Option 3 works with what the Game has already and should work until a better solution becomes available.

    • My vote would be for Method 3 to match real life IMO.

    • Option 2 is my vote. It’s a shame Pcars doesn’t have assignable numbers, but you shouldn’t let the limitation of the game hold back your platform.

    • IMO… Everyone would love to have their own number in motorsports that they could use for their whole career. However, in real motorsports, the driver very rarely gets to chose their own number. Just as in real life, as long as I get to participate, I don’t really care what number I am racing with. I believe that option 3 makes the most sense. It is the most true to reality as Ryan points out with the Paul di Resta example.

    • Its a good debate.

      For me its option 1 but thats just because i love my number and had it my whole life racing in real life and on racing games.

      thats my opinion but you gotta go with what plays best for TURN’s mechanism.

    • For me, a bit of all methods. Numbers 1,2&3 should be given to who ever has the most championship titles and the rest of us, first come first severed. Numbers should also be platform specific.

  • Meet the six guys that put this all together

    When we formed TURN, we knew thatĀ setting up key roles and finding the right people for those roles was absolutely critical to the project’s success. Too often, […]

  • Welcome, everyone! I’m very excited to be a part of this new era

  • ThumbnailThe TURN website officially launches!!–more–

    We are very proud to announce that TURN (The Ultimate Racing Network) has officially launched, and with it, a new era of organized sim racing is dawning. TURN […]

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