[XB1 - Rocket League] 2 divisions, 8 teams in each square off in a 7 round regular season of 3v3 games (best of 3, 5 min matches). Top 4 teams head to the playoffs tournament where the division champs fight for glory to be crowned the World Champion.
Game Format Games will be 3v3, best of three matches, with each match lasting five minutes. All three matches must be played. (1 Game = 3 Matches)
Teams A team can have a minimum of 3 players, and a maximum of 10 players. All players MUST have a TURN race number for scoring and tracking purposes. To request a number, please check the opening post and then proceed to state your gamertag and car number of choice in the TURN NUMBER REGISTRATION. If you already have a car number but cannot remember it, CLICK HERE.
Game Scheduling The TURN Rocket League Championship will have for it's Inaugural Season with two divisions, American & Eurasian, each division accepting eight teams. A team will face off with the other seven teams in their division, creating a seven game regular season for each of the division teams to play each other once. Games will take place on Sunday's at either 12PM EST, 12:30PM EST, 1PM EST, or 1:30PM EST. For any given team, there is only one game in a week. So for example:
Week 1(AM# = Americas & Team #; EA# = Eurasia & Team #):
12PM EST Games: AM1 VS AM2 EA1 VS EA2
12:30PM EST Games: AM3 VS AM4 EA3 VS EA4
1PM EST Games: AM5 VS AM6 EA5 VS EA6
1:30PM EST Games: AM7 VS AM8 EA7 VS EA8
In the event a team can't make the scheduled start time, they must coordinate with an administrator and the other team to schedule the match at an earlier/later time. Screenshots, game clips, and recordings of the game will be required. The rescheduled game must take place by the scheduled time of the match that week. If a team cannot present a full squad of 3 registered players from their roster to participate in their weekly game, the team that was fully present will receive the win, and each player will receive one goal. Each Match will be a 1-0 loss.
Championship Standings and Scoring Every match will count. Every goal will count. In total, there will be 21 matches for every team. Teams are ranked based on their Win ratio as it pertains to matches won to matches played. We'll be using this ratio to determine your placement in the standings. Any ties on Win ratio will be broken based on Goals / Goals Against ratio. For example:
Team 1: 18 Matches Played, 14 Wins, 4 Losses, 67 Goals, 89 Goals Against 14/18= 77% Win Ratio 67/89= .75 Goal/Goal Against Ratio
Team 2: 18 Matches Played, 14 wins, 4 Losses, 73 Goals, 93 Goals Against 14/18= 77% Win Ratio 73/93 = .78 G/GA
Team 2 would be ranked ahead of Team 1 because of the superior G/GA ratio.
Game Scorecard Example
Hypothetical Tournament
Reserve Players Teams can choose any players from their registered team roster to represent them for a given game, even in the tournament. However, there will be no player substitutions in the middle of a match or between matches. Teams must have their three players confirmed for that day in a post two hours before the match start. There will be a thread posted where the team captain can input the three players going to the pitch that day.
Tournament After the 7 game regular season, the top 4 teams from each division move on to a single elimination tournament to determine the American and Eurasian Division Champions. These two champion teams will then face off against each other to determine the TURN Rocket League World Champions. All rounds of the tournament will be broadcast live on twitch complete with commentary crew.